
Daniel’s Adventures
Whistles in the Wasteland
In the dust-choked canyons beyond Wildclaw Post, something unnatural howls along the tracks. A phantom locomotive, wreathed in smoke and shadow, has begun snatching townsfolk in the dead of night—leaving nothing but scorched earth and the sound of a mournful whistle fading into the dark.
Now, the frontier stands on edge. The Dwarven Miners’ Union demands answers. The orcish sheriff tightens patrols. But steel and six-shooters won’t stop what’s already dead. To save the town, you’ll have to board the train mid-flight—dodging ghostly conductors, deciphering spectral secrets, and riding the rails into the unknown.
Where does the ghost train come from? Who—or what—drives it? And can it be stopped before Wildclaw becomes a whistle stop on the road to damnation?
The desert wind carries the scent of gunpowder and grave dirt. The train is coming. Will you get on?
Language: English (Preferred), Danish
Estimated playtime: 4 hours
Themes: Time Pressure, Mystery, Roleplay Focus, Western, Train Robbery, Creative Problem Solving
Content Warning: Mention/Consumption of Alcohol, Mention of Violence, Mention of Death.